How Do You Play Deuces

2021年5月29日
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This description was put together by John McLeod using information from various sources, including contributions from Kenneth Lu, Gary Chan, Tanya Shively, Patrick Corr, Wei-Hwa Huang, Anthony Kam, Sheryll May, Thais Moncrief, Todd Latta, Nicholas Cheung, Jim Harris, Kallen Group, Jonathan Dushoff, Tan Thor Jen, Jason Chan, Robert, Karl Boehnker, Harold Hutabarat, James and Erik Nelson and Ivan Ip.
*VariationsDirection of play, Dealing and starting the play, Order of suits, Use of twos and aces in straights and straight flushes, Ranking of flushes, Order of royal flush, quads and straight flush, Playing without triples and flushes, Playing quads without an odd card, Honour hands beat all combinations, Two extra cards with a straight flush, No Play after a Pass, Last card, Playing until only one player has cards, Scoring variations, Hong Kong Big Two.Introduction
Additionally, if you have the luck of being dealt a hand with three deuces, choose to hold all five cards, or shoot for a Royal Flush or Five of a Kind. It is common sense that in Deuces Wild, a player has a higher probability of winding up with a lower paying hand than with a Royal Flush! How to Play Deuces Wild Deuces Wild is the same as other versions of Video Poker. You get dealt 5 cards, hold as many or as few as you want, the cards you discard are replaced by other cards from the pack and winnings are then paid. Hold any and all deuces you receive. This may seem elementary, but I would be remiss if I didn’t say. ’Deuces’ by Chris Brown ft. Tyga & Kevin McCallListen to Chris Brown: Subscribe to the official Chris Brown YouTube chann.
This climbing game probably originated in coastal China around 1980; it became very popular in Shanghai, Hong Kong, Taiwan and also in the Philippines and Singapore; it has also spread to some western countries. It has several alternative names:
*Big Two, Big Deuce or Deuces are the names commonly used in the English speaking world (mainly USA and Australia).
*Da Lao Er (大老二) is Mandarin Chinese and literally means ’big old two’, but also has a vulgar meaning.
*Choh Dai Di or simply Dai Di - written 鋤大地 or more often as 鋤大D, surprisingly using a Western letter D for the last syllable. I am not certain from what Chinese dialect this term originates. In Cantonese, ’di2’ is a slang term for the two in card games: the first way of writing it seems to have a literal meaning connected with the earth, but in fact, like ’D’, it is just a phonetic approximation to the sound. There is general agreement that the whole phrase refers to the fact that in this game the two is the highest rather than the lowest card, and that ’Big Two’ is an accurate translation of the sense. One correspondent told me it is Hokkien (Fujian) meaning ’play the biggest smallest’; another says it is not Hokkien, but that ’Dai D’ is Hong Kong (Cantonese) slang for ’the little guy’, and the whole name means ’step on the little guy’.
*Bu Bu Gao Sheng (步步高升) (’step by step rise higher’) is another name used for this game in Taiwan.
*Pusoy Dos is the usual name used in the Philippines, with the stress on the second syllable of Pusoy. Ruben Canlas Jr. tells me that this translates into English as ’Poker Two’ - ’Pusoy’ being the Filipino name for Poker.
*Mathijs Claasen reports that in the Netherlands it is called Sjalaliën.
There are many variations of this game. First I will describe the basic game as played in China. Arbitrage betting tips.Players and Cards
The game is for best for four players, each playing for themselves. (It is possible to play with three or two - the necessary adaptations are given later.)
A standard 52 card pack is used, the cards ranking from high to low: 2-A-K-Q-J-10-9-8-7-6-5-4-3. There is also an ordering of suits - from high to low: spades, hearts, clubs, diamonds (but see variations). Object of the Game
The object of the game is to be the first to get rid of all of your cards, by playing them to the table. Cards can be played singly or in certain combinations. If you cannot be first to play all your cards, then your aim is to have as few cards as possible when another player finishes.Playable Combinations
There are four types of legal play: single cards, pairs, triples and five card groups.Single cardsThese rank from two (high) down to three (low), and between cards of the same rank a higher suit beats a lower suit.PairsA pair of equal ranked cards - twos are highest and threes are lowest. Any higher ranked pair beats one with lower ranks. Between equal ranked pairs, the one containing the highest suit is better - for example 9-9 beats 9-9 because the spade is higher than the heart, but Q-Q beats J-J because queens beat jacks.TriplesThree equal ranked cards - three twos are highest, then aces, kings, etc. down to three threes, which is the lowest triple.Five card groupsThere five types of playable five-card combination. In ascending order they are: straight, flush, full house, four of a kind, straight flush.
*A Straight consists of five cards of consecutive rank with mixed suits. A straight with higher ranks beats a lower one, irrespective of the suits of the cards. When the ranks are the same, the suit of the top card determines which is higher. So for example K-Q-J-10-9 beats Q-J-10-9-8, which beats Q-J-10-9-8. Twos do not rank high in straights, but below the 3, so the highest straight is A-K-Q-J-10 including the ace of spades. Aces can be counted as low to make the lowest type of straight 5-4-3-2-A, which is beaten by 6-5-4-3-2 and 7-6-5-4-3. An ace can be used at either end of a straight, but not in the middle, so collections like 3-2-A-K-Q or 2-A-K-Q-J are not valid straights (but there are variations on this rule).
*A Flush consists of any five cards of the same suit. A flush in a higher suit beats a flush in a lower suit, irrespective of the ranks of the cards. Between two flushes in the same suit, the one with the higher top card is better. So for example 9-7-6-5-3 beats 2-J-9-6-4, which beats A-K-Q-10-7.
*A Full House consists of three cards of one rank and two of another rank; between two full houses, the one whose triple is of higher rank is better - so for example 9-9-9-4-4 beats 8-8-8-K-K.
*Four of a kind (or quads) are made up of all four cards of one rank, plus any fifth card. The fifth card must be included - four equal cards by themselves are not a playable combination. Between two fours of a kind, the rank of the four cards determines which is higher.
*A Straight Flush consists of five consecutive cards of the same suit, twos ranking below threes and aces ranking high or low, as in straights. The rank of the highest card determines which of two straight flushes is higher; between two equal ranked straight flushes, the one in the higher suit is better, so the Royal Flush in spades A-K-Q-J-10 is the highest straight flush and the best five-card combination, but there are variations on this rule.
A combination can only be beaten by a better combination with the same number of cards: so a single card can only be beaten by a single card, a pair by a better pair and a triple by a better triple. You cannot for example use a triple to beat a pair or a straight to beat a triple. However, a five card group can be beaten by a five card group of a stronger type - any flush beats any straight, any full house beats any straight or flush, any four of a kind plus an odd card beats any straight, flush or full house and any straight flush beats all of the other type of five card group.
Note that although the playable combinations are similar to poker hands, there are important differences. For example, there is no ’two pair’ combination, and although a four of a kind requires a fifth card to complete the combination, a triple cannot be accompanied by extra cards (unless of course these make it into quads or a full house).The Deal
Deal and play are normally anticlockwise. Any player may deal first; thereafter the winner of each hand deals the next. The dealer shuffles and the player to dealer’s right cuts.
Having completed the cut, the dealer exposes a card to determine who will be dealt the first card. This is done by lifting the top part of the pack, showing the bottom card of the lifted part, and replacing the lifted section on top of the pack, so that this second ’cut’ does not disturb the order of the cards in the pack and the exposed card remains in the middle. To determine who gets the first card, count the players starting with the dealer and continuing in the direction of play until the rank of the exposed card is reached. So if it was an ace, 5, 9 or king the dealer will get the first card, if it was a 2, 6 or 10 the player to dealer’s right, if it was a 3, 7 or jack the player opposite the dealer and is it was a 4, 8 or queen, the player to dealer’s left.
The dealer deals out the cards, one at a time, starting with the player designated by the above process and continuing anticlockwise until all the cards are dealt. So everyone will have a hand of 13 cards, which they can look at and sort.The Play
The player who holds the three of diamonds begins and must play this card, either by itself or as part of a legal combination. The person to this player’s right plays next, and so on round the table. At your turn you must either pass (play no cards) or beat the previous play by playing a higher combination of the same number of cards. All plays are made by placing the cards face up in the centre of the table, so that a heap is formed. This continues for several circuits if necessary, until all but one of the players pass in succession, no one being able or willing to beat the last play. When this happens, the heap of played cards is set aside face down (or in many places, the players just leave all the played cards in a face-up heap on the table). The person who played highest (all the others having passed) begins again by playing any card or legal combination of cards.
You are never under any obligation to beat a card or set of cards just because you are able to - you may always choose to pass and keep your high cards for a better opportunity. Passing does not prevent you from playing when your turn comes round again.
Example: At a late stage in a game, South starts with a 4, East beats it with a jack, you (North) pass, West plays an ace, South and East pass. You suspect that West will be able to win by playing all her remaining cards as a group if you pass, so you now play your 2, which you held back before.
Everyone is allowed to know how many cards the other players have in their hands at any time - if asked you must answer truthfully.
The first player who succeeds in playing all the cards in their hand wins. As soon as this happens, the play ends and the hand is scored. (The other players do not get a chance to get rid of cards by beating the final card(s) played by the winner.)Scoring
The players other than the winner score penalty points for the cards remaining in their hands. The penalty is one point per card in your hand if you have 9 cards or fewer, two points per card if you have 10, 11 or 12 cards, and three points per card (i.e. 39 points) if you have all 13 of your cards left at the end, because you never played any cards at all. The winner, having no cards, gets no penalty points for the hand.
This game is often played for money. In this case, before starting to play the players agree a stake - for example $1 per point - and at the end of the session each pair of players settles up according to the difference between their scores. When playing for money, if the person playing after you has only one card left, you should take precautions as follows to hinder them from winning:
*If single cards are being played, you should play your highest card.
*If it is your turn to lead, you should lead a combination more than one card if possible; otherwise you should lead your highest card.How To Play Deuces Wild
If you ignore these precautions, and as a result the person after you wins by playing their single card, you have to pay the losses of all three players. Variations
There are many, many variations of Big Two - in fact I have not seen any two independent descriptions of the rules that agree completely.
One Chinese web site (GameSky - unfortunately no longer in existence), used the names Da Lao Er and Bu Bu Gao Sheng for a slightly different game from the one described here, which they called Choi Dai Dee. According to this site, in Dao Lao Er or Bu Bu Gao Sheng there are no flushes, and a full house cannot be used to beat a straight. Four of a kind or a straight flush can be played out of turn to beat any combination. When someone wins the others score 1 per card if they have 10 or fewer cards, or 2 per card if they have 11 or more.Direction of play
Some people play clockwise - I believe this is especially common in America, where virtually all card games are played in that direction. Harold Hutabarat tells me that clockwise play is usual in Indonesia. Some people play alternate hands anticlockwise and clockwise, which neutralises the advantage or disadvantage of playing next after a certain opponent. (The person playing immediately after a weak player is at an advantage).Dealing and starting the play
Many groups omit the procedure for deciding who receives the first card of the deal - the deal simply begins with the player to dealer’s right (if playing anticlockwise) and therefore ends with the dealer.
In many groups, instead of the holder of the lowest card (normally the 3) playing the first card after each new deal, this only applies in the very first deal of a session. Thereafter the winner of each hand plays first in the next.
Some play that when the holder of the lowest card starts, this lowest card does not have to be included in the first play.
Others play that the ’loser’ of each hand plays first in the next - the loser being the player who had most cards at the end of the play. If there is a tie for most cards, then those involved in the tie must expose their cards and each form the largest playable combination that they can from their cards. The next dealer and starter will be the player whose combination has the smallest number of cards, or in case of equality the weakest of these combinations.
In Indonesia, the game is played in ’rounds’ of ten deals. Only the first deal of the round is begun by the 3. The next nine deals are started by whoever won the previous deal, and this player can begin with any legal card or combination. After each round (10 deals) is completed, all the cards are placed face down and each player draws one card. The highest will shuffle the cards and deal the player with 3 will start the play of this first deal of the new round.Order of suits
In the game Pusoy Dos, played in the Philippines, the order of suits from high to low is diamonds, hearts, spades, clubs. In this case it is the player who holds the 3 rather than the 3 who starts.
Some players in Taiwan and a few in Hong Kong interchange clubs and diamonds, so that the order is spades (high), hearts, diamonds, clubs (low) - as in Bridge. In this case the 3 starts.Use of twos and aces in straights and straight flushes
Some play that A-2-3-4-5 is the highest, rather than the lowest type of straight or straight flush. Both team to score and win kickoff. Some play that 2-3-4-5-6 is highest, beating A-2-3-4-5, which in turn beats A-K-Q-J-10. Some play that 2-3-4-5-6 is highest, but A-2-3-4-5 is lowest.
Some do not allow A-2-3-4-5 as a valid straight or straight flush at all. Some allow twos to rank high in these combinations, so that 2-A-K-Q-J is valid and is the highest type of straight or straight flush and 6-5-4-3-2 How to bet on football games. is lowest.
Yet others count 6-5-4-3-2 as second highest, between 2-A-K-Q-J and A-K-Q-J-10. The logic behind this ranking is that you compare the cards in descending order of their normal rank, so 2AKQJ beats 26543 because ace beats 6, and 26543 beats AKQJT because 2 beats ace.
Some simply play that for straights and straight flushes, the cards rank from 2 (high) to 3 (low) and twos and threes are never consecutive, so that the highest type of straight is 2-A-K-Q-J and the lowest is 7-6-5-4-3. Karl Boehnker tells me that this version is the most common one in Hong Kong.
In Indonesia, straights containing a two (A-2-3-4-5 and 2-3-4-5-6) beat all other straights, and between each other they are ranked according to the suit of the two (A-2-3-4-5 beats 2-3-4-5-6, which beats A-2-3-4-5).Ranking of flushes
Some play that the rank of a flush is determined by the rank of its highest card; the suit only becomes relevant if the highest cards are equal. So for example 2-J-7-5-3 beats A-J-10-7-6, which beats A-K-J-9-8. This is the usual version played in Hong Kong.
Some compare all the ranks first, from the top card downward, as in Poker. Only if all five ranks are equal does the suit of the highest card determine which flush is higher. Using this method, A-K-J-9-8 beats A-J-10-7-6 because the king is higher than the jack.Order of royal flush, quads and straight flush
Some play that only a Royal Flush (A-K-Q-J-10) can beat a four of a kind. Any four of a kind beats any other straight flush. So A-K-Q-J-10 beats 2-2-2-2-6, which beats 3-3-3-3-8, which beats K-Q-J-10-9.Playing without triples and flushes
Some play without triples and flushes - I have one report of this from Singapore (Gary Chan) and one from Taiwan (Todd Latta). So only single cards, pairs and 5-card combinations can be played and the only 5-card combinations are straight, full house, four of a kind, and straight flush.Playing quads without an odd card
Some allow four of a kind can be played by itself, without a fifth card. In this case fours form a separate type of combination, which can only beat lower fours and be beaten by higher fours.Honour hands beat all combinations
An honour hand is a four of a kind plus a card or a straight flush. Some allow an honour hand to be played not only to beat a lower 5-card hand, but also to beat singles pairs or triples.played it. Jonathan Dushoff reports that this variation is common in Lukang (central Taiwan).Two extra cards with a straight flush
In Todd Latta’s version, a straight flush is played with any two extra cards, making a seven card combination. A four of a kind plus a card or a straight flush plus two cards can be played to beat any single card or other combination. A four of a kind plus a card can only be beaten by a higher four plus a card or a straight flush plus two, and a straight flush plus two is only beaten by a higher straight flush plus two.Dragon wins
In Hong Kong, some play that a player who is dealt a dragon, which is one card of each rank: A-2-3-4-5-6-7-8-9-10-J-Q-K, immediately wins the game. Each of the other players scores as though they lost without playing any cards (39 penalty points).No Play after a Pass
In Indonesia, a player who has passed is not allowed to play cards in subsequent turns

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